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Monthly Archives: February 2015
Building a 2D physics engine, Part 1 – Basic motion
Let’s kick off this series with some basics, and walk through the design & approach used. I’m assuming that everyone is familiar with the math concepts I’ve covered in the past, so I won’t dwell too heavily on the details … Continue reading
Posted in Math, Physics, Physics & Collision Detection, Tutorial
Tagged 2D physics, code samples, Collision, Collision Detection, Math, Physics, physics engine
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