I’m currently head of graphics at Magic Leap, and was previously principal tech lead of graphics for the PC SDK at Oculus VR. Prior to that, I was previously on the graphics kernel team at Microsoft (and Xbox before that). My coding interests are primarily around game development, with a lot of my focus being around math, graphics, physics, and collision detection & response. Hopefully, this blog will contain some gold nuggets, or at least past experiences I’ve had which can teach you what not to do, about these concepts and share some of the learning I’ve done. Feel free to email me about ideas for blog posts you’d like to see me talk about, or answers to questions you might have.
Disclaimer: All posts and comments are my own, and do not in any way represent my employer.