Category Archives: Graphics

Common gotchas when adding VR support to existing rendering engines

Many virtual reality games, at least in the short term, will be based on current rendering systems on the market today. On the one hand, this is a good thing in that it allows people to create compelling content quickly. … Continue reading

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New beginnings

After nearly a decade, last week was my last week at Microsoft. I’ve decided to join Oculus VR and help them make consumer virtual reality successful. The reason I learned graphics and game programming in the first place was to … Continue reading

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