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Tag Archives: Math
Building a 2D physics engine, Part 1 – Basic motion
Let’s kick off this series with some basics, and walk through the design & approach used. I’m assuming that everyone is familiar with the math concepts I’ve covered in the past, so I won’t dwell too heavily on the details … Continue reading
Posted in Math, Physics, Physics & Collision Detection, Tutorial
Tagged 2D physics, code samples, Collision, Collision Detection, Math, Physics, physics engine
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Github repository for the blog
I’ve created a github repository to host code accompanying this blog, located at https://github.com/rezanour/blog. I will be (finally!) starting a step by step walkthrough to building a basic physics engine, and the code samples will be coming directly from a … Continue reading
Math Primer Series: Rotation Representations and Quaternions
Migrated from http://blogs.msdn.com/b/rezanour We saw the power and usefulness of transforms in the previous primer posts, and we’ll be using them quite a bit in our discussions of physics and graphics. One of the first tasks we’ll need to do … Continue reading
Math Primer Series: Matrices III: Affine Transformations and Matrices
Migrated from http://blogs.msdn.com/b/rezanour We’ve seen matrices used as representations of a basis, and we’ve seen them used as linear transformations, but what else can we do with them? So far, we’ve only been able to use matrices to transform vectors … Continue reading
Math Primer Series: Matrices II: Linear Transformations
Migrated from http://blogs.msdn.com/b/rezanour In the last installment of the math primer series, we looked at the basics of matrices. Today, we’ll take a look at using matrices for linear transformations, which are one of the most common uses of matrices … Continue reading
Math Primer Series: Matrices I: Introduction and Basics Operations
Migrated from http://blogs.msdn.com/b/rezanour Few things are as ubiquitous in game and graphics programming as a matrix. In this installment of the math primer, we take a look at these structures, investigating not only their numerical significance, but also what they … Continue reading