Tag Archives: Physics

Building a 2D physics engine, Part 1 – Basic motion

Let’s kick off this series with some basics, and walk through the design & approach used. I’m assuming that everyone is familiar with the math concepts I’ve covered in the past, so I won’t dwell too heavily on the details … Continue reading

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Building a 2D physics engine, Part 0 – Introduction

When I first started this blog several years ago, one of the goals was to put together a detailed walkthrough or tutorial for building a simple physics engine. Unfortunately, it’s now several years later and that tutorial hadn’t shown up, … Continue reading

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Github repository for the blog

I’ve created a github repository to host code accompanying this blog, located at https://github.com/rezanour/blog. I will be (finally!) starting a step by step walkthrough to building a basic physics engine, and the code samples will be coming directly from a … Continue reading

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Intro to Physics in Games

Migrated from http://blogs.msdn.com/b/rezanour I’ve decided to try something a bit different and mix in physics posts while I wrap up the math primer. Many of you might be more interested in the physics, or may already be familiar with the … Continue reading

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