Tag Archives: tutorial

Building a 2D physics engine, Part 2 – shapes and collisions

Last time we discussed the basics of linear motion. In this post, we’ll talk about the basics of assigning shapes and detecting collisions between these shapes. But before we do that, a quick aside: It took me longer to get … Continue reading

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Github repository for the blog

I’ve created a github repository to host code accompanying this blog, located at https://github.com/rezanour/blog. I will be (finally!) starting a step by step walkthrough to building a basic physics engine, and the code samples will be coming directly from a … Continue reading

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